Here is my latest personal project, a realistic character based on the fantastic concept by Jocelyn Liu (https://www.artstation.com/artwork/RyB6QX).
The main goal was to create a grounded, authentic interpretation focusing on realistic medieval armor and functional layering, while capturing the atmosphere, mood, and visual tone of games like Elden Ring and Dark Souls.
Technical Details:
Total Polycount: ~270k polys
Textures: 12 x 4K texture sets
Hair Assets: ~78k polys total across three modular variations (Loose Hair, Helmet Fit, and Cape Fit).
Fur / Trim: ~50k polys
Software Used
Sculpting & Cloth: ZBrush, Marvelous Designer
Modeling & Rigging: Maya, Blender, AccuRig
Texturing & Image Editing: Substance Painter, Photoshop
High-fidelity cinematic asset prepared for real-time rendering