Frost Knight
Frost Knight

Here is my latest personal project, a realistic character based on the fantastic concept by Jocelyn Liu (https://www.artstation.com/artwork/RyB6QX).

The main goal was to create a grounded, authentic interpretation focusing on realistic medieval armor and functional layering, while capturing the atmosphere, mood, and visual tone of games like Elden Ring and Dark Souls.

Technical Details:

Total Polycount: ~270k polys

Textures: 12 x 4K texture sets

Hair Assets: ~78k polys total across three modular variations (Loose Hair, Helmet Fit, and Cape Fit).

Fur / Trim: ~50k polys

Software Used
Sculpting & Cloth: ZBrush, Marvelous Designer
Modeling & Rigging: Maya, Blender, AccuRig
Texturing & Image Editing: Substance Painter, Photoshop

High-fidelity cinematic asset prepared for real-time rendering

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